
Day 9 was super productive for me in the way of getting assets done for my game. I understand I don’t need a crazy amount of art, but I enjoy getting some variety for the gamers. I also focused on designing a riggable CEO character as well as the sales people template. I plan on swapping out emotions (facial expressions) and hair styles if possible. I would love to do this at runtime and only have to export 1 spine character to make this happen. The journey to learn animation has improved the way I think about creating dynamic characters in game.
What I learned on day 9:
- Shading a character and adding highlights, even if just a little, make for a much more polished design,
- Creating art at a larger scale and then resizing for game assets means I can’t make adjustments to the originals as easily, so I need to keep that in mind for future games.
- This was less of a learning experience and more of application of what I’ve been learning, so I don’t have too much to say for day 9,
Screenshots from the livestream







