
Learning to animate with Spine and import those animations into Game Maker was SO amazing! I love sharing my journey with everyone and can’t wait to see where this game dev journey takes me. Today, I worked on the basics of animations and used them in Game Maker with a simple animation handler. I am using the animations directly from Spine and utilizing their JSON export. My workflow from Procreate to Photoshop to Spine to Game Maker is polished and working nicely. I should be able to work on some more assets to get into the game and start building something by the weekend!
What I learned on day 7:
- Spine animations work great in Game Maker
- Simple animations may look easy, but they are NOT easy
- I learned a little bit about the basics of keyframe animation in Spine
- I learned how to attach bones and setup skeletons for animation rigging
- I learned how to export and import characters with Spine
- I learned how to switch animations using the built in Spine functions to GML…they are still confusing and poorly documented, but I’m learning!
Live stream snapshots!






Quote of the stream (thanks for the sticker Pearlyturtle lol!)
