24 June 2024

Day 6: Key gets designed!

This was a REALLY fun art stream! I went from nothing to an original character design ready for animation! I also had some time to work on the environment decor a little. I created 3 variations of Key (front, side and back view) as well as his chair and some office plants. Check out the stream below if you wanna see how it went!

What I learned on day 6:

  • Characters don’t need to be perfect, they just need to be consistent
  • I learned that it’s a good idea to sketch variations before going all in on an idea
  • I made one concept and loved it, so I went with it and embraced the strange
  • Having fun is not always tied to completing work, but seeing my art come to life is rewarding
  • I feel like I should have started digital art a long time ago…START TODAY if you are looking for your sign

Here is a photo op from today’s stream 🙂 Key has Sweater Armor, and Greaves of Grief. His chair of Trolling is also to be found!

From the blog

Day 14: The final day, game launched!

July 2, 2024 |

Today is the day of the launch. I’m going to call it here as the game works for me 🙂 Now, I tried it in HTML5 and it’s not the best, but it kinda works. I think some optimization would be nice but my eyes are so dry from working on this for 2 weeks…

Read Post

Day 13: Adding the game loop

July 1, 2024 |

On day 13, I had a bit of a struggle and continue to struggle to get the animations working properly and not hanging up on the walking animation. I’m able to get the sprint and attack, but the walk and attack animations are just not working for me. However, I was able to add ranged…

Read Post

Day 12: Gameplay, more art, face swapping

June 30, 2024 |

Today, I worked hard on learning the attachment system within Spine. It was a SUCCESS! I have random faces/hair (helmet) styles that randomize when you spawn into the game. I added 5 different salespeople heads and figured out how I wanted the gameplay loop to be. I decided the inventory is going to be Key…

Read Post