23 June 2024

Day 4: Character Bodies & Clothing

I must say, day 4 was a HUGE confidence boost to my art abilities and I finished the course I was working through! Thank you for everyone’s support through this journey so far! I hope I can help inspire anyone looking to get into some art. This was a stream chock-full of raw art creation, and I can’t wait to see what I can make for my game!

What I learned on Day 4:

  • I learned quite a bit on Day 4, the main thing being that art takes practice.
  • I have a lot of fun drawing characters
  • Hair styles are more difficult than they look; still struggling but getting better!
  • Although I like the cute styles, I also enjoy making some goofy things to keep it light.
  • Hands gripping objects can look sus
  • Thicker lines are great for defining character details from a distance

Stream Snapshots

There are so many images, let’s use the gallery 🙂

From the blog

Day 14: The final day, game launched!

July 2, 2024 |

Today is the day of the launch. I’m going to call it here as the game works for me 🙂 Now, I tried it in HTML5 and it’s not the best, but it kinda works. I think some optimization would be nice but my eyes are so dry from working on this for 2 weeks…

Read Post

Day 13: Adding the game loop

July 1, 2024 |

On day 13, I had a bit of a struggle and continue to struggle to get the animations working properly and not hanging up on the walking animation. I’m able to get the sprint and attack, but the walk and attack animations are just not working for me. However, I was able to add ranged…

Read Post

Day 12: Gameplay, more art, face swapping

June 30, 2024 |

Today, I worked hard on learning the attachment system within Spine. It was a SUCCESS! I have random faces/hair (helmet) styles that randomize when you spawn into the game. I added 5 different salespeople heads and figured out how I wanted the gameplay loop to be. I decided the inventory is going to be Key…

Read Post