21 June 2024

Day 2: Art Learning and Practice

On day 2, I started practicing some character art. Although most of my practice was tracing and practicing strokes, I feel like I’m getting a little more into it. I always have difficulty figuring out what to draw, but I’m leaning on AI and my typing skills to help me find a direction. I know AI art is frowned upon, but it helps give me a starting point to something more creative. Since the art is always wonky, it gives me room to be creative and practice. I didn’t stream any of this process because it was WAY TOO NERVE-WRACKING. So, I will try to draw up the courage to stream some more of my art process. I decided to go with Procreate rather than Photoshop for now, so we will see how this turns out. I even found a way to share my iPad screen so we can judge it together!

I’m going to try to keep it simple and focus on volume/consistency rather than complex character and asset creation. I had fun exploring some character designs and landed on a few variations, where my character almost looks like a Pokemon trainer scaling down for an 8-bit game, lol!

What I learned on day 2:

  • Livestreaming art creation is very scary
  • I get a ton of anxiety when I think about doing game dev on stream
  • Community is super important during the learning process to help motivate me through the difficult processes such as learning live
  • I feel like I enjoy working in Procreate more than Photoshop with a tablet – so I’m going to continue my art journey on Procreate.
  • Making simple, straight lines makes it feel more like a video game for me, something stylized, rather than something more realistic.
  • I enjoy the process of drawing/sketching, and it gives me an outlet for the anxiety it creates (HAHA the irony)
  • I need to start closing off and creating separate pieces of the art so it’s easier to animate

Resources I found for learning:

I think this is the route I’m going with the characters, simple shapes to keep it simple! See you on stream! Please note: this is not what the character will look like; this is just some practice tracing/sketches to get a feel for what I wanted.

From the blog

Day 14: The final day, game launched!

July 2, 2024 |

Today is the day of the launch. I’m going to call it here as the game works for me 🙂 Now, I tried it in HTML5 and it’s not the best, but it kinda works. I think some optimization would be nice but my eyes are so dry from working on this for 2 weeks…

Read Post

Day 13: Adding the game loop

July 1, 2024 |

On day 13, I had a bit of a struggle and continue to struggle to get the animations working properly and not hanging up on the walking animation. I’m able to get the sprint and attack, but the walk and attack animations are just not working for me. However, I was able to add ranged…

Read Post

Day 12: Gameplay, more art, face swapping

June 30, 2024 |

Today, I worked hard on learning the attachment system within Spine. It was a SUCCESS! I have random faces/hair (helmet) styles that randomize when you spawn into the game. I added 5 different salespeople heads and figured out how I wanted the gameplay loop to be. I decided the inventory is going to be Key…

Read Post