
Today, I worked hard on learning the attachment system within Spine. It was a SUCCESS! I have random faces/hair (helmet) styles that randomize when you spawn into the game. I added 5 different salespeople heads and figured out how I wanted the gameplay loop to be. I decided the inventory is going to be Key holding 1 mug at a time. You have to collect mugs and bring them back to your desk, but the pesky sales team keeps getting in your way, so you have to delete them and get your mugs so you can ask for your raise from the CEO, William Loobster IV.
Things I learned on day 12:
- I learned how to add attachments to Spine-animated characters!
- I learned how to import the sprites into game maker to work with the attachments. I don’t understand why I have to rotate the sprites before adding them into the game, but it worked with a little positioning. I think there might be a way to add attachments at runtime instead of swapping them out, so that might be a way to handle better dynamic sprite animations in the future.
- I figured out how to name objects easier so I can bring in custom names for the viewers 🙂
Screenshots from the livestream





