29 June 2024

Day 11: Level Design and buggy AI

This was a very productive day, but also my most extensive day. It was mostly building out the game and not just centered around art. I coded some buggy enemy AI that allows the salespeople to follow the player around once they are in range, and then they patrol back to their original location if you outrun them. I’m thinking about just keeping the survivors-style game where they follow until they push you down. Since the goal is to find all the coffee mugs and challenge the CEO for a promotion, it should make for a fun little gameplay loop. Also, TONS of support from everyone. Thank you so much for hanging around for my development and learning. All the raids today and the support make it feel worth it; I hope everyone is enjoying the content. Thank you!

What I learned on day 11:

  • Collision and enemy AI is still the hardest thing for me to code
  • Skeleton animations are cool, but they are complicated to make them perform right without some proper training.
  • I need to learn how to transition the animations and create an animation state machine, otherwise I’m in for a very buggy game.
  • I learned how to use the attachment system which means I need to get cracking on some new facial expressions, heads, and hair styles for the characters to swap them out! It’s a lot of fun carrying around the logo, haha!

Screenshots from the live stream

From the blog

Day 14: The final day, game launched!

July 2, 2024 |

Today is the day of the launch. I’m going to call it here as the game works for me 🙂 Now, I tried it in HTML5 and it’s not the best, but it kinda works. I think some optimization would be nice but my eyes are so dry from working on this for 2 weeks…

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Day 13: Adding the game loop

July 1, 2024 |

On day 13, I had a bit of a struggle and continue to struggle to get the animations working properly and not hanging up on the walking animation. I’m able to get the sprint and attack, but the walk and attack animations are just not working for me. However, I was able to add ranged…

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Day 12: Gameplay, more art, face swapping

June 30, 2024 |

Today, I worked hard on learning the attachment system within Spine. It was a SUCCESS! I have random faces/hair (helmet) styles that randomize when you spawn into the game. I added 5 different salespeople heads and figured out how I wanted the gameplay loop to be. I decided the inventory is going to be Key…

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