Key, The Bored Warrior

Day 14: The final day, game launched!

July 2, 2024 |

Today is the day of the launch. I’m going to call it here as the game works for me 🙂 Now, I tried it in HTML5 and it’s not the best, but it kinda works. I think some optimization would be nice but my eyes are so dry from working on this for 2 weeks…

Day 13: Adding the game loop

July 1, 2024 |

On day 13, I had a bit of a struggle and continue to struggle to get the animations working properly and not hanging up on the walking animation. I’m able to get the sprint and attack, but the walk and attack animations are just not working for me. However, I was able to add ranged…

Day 12: Gameplay, more art, face swapping

June 30, 2024 |

Today, I worked hard on learning the attachment system within Spine. It was a SUCCESS! I have random faces/hair (helmet) styles that randomize when you spawn into the game. I added 5 different salespeople heads and figured out how I wanted the gameplay loop to be. I decided the inventory is going to be Key…

Day 11: Level Design and buggy AI

June 29, 2024 |

This was a very productive day, but also my most extensive day. It was mostly building out the game and not just centered around art. I coded some buggy enemy AI that allows the salespeople to follow the player around once they are in range, and then they patrol back to their original location if…

Day 10: Rigging, Animating, Adding assets

June 28, 2024 |

On day 10 I finally scraped together my assets and loaded them into the game! Not only did I get all my existing assets into the game, I was able to animate both the CEO and the Sales People sprites! I had a lot of fun learning some additional Spine animation, and things are looking…

Day 9: Designing the CEO and Sales People

June 27, 2024 |

Day 9 was super productive for me in the way of getting assets done for my game. I understand I don’t need a crazy amount of art, but I enjoy getting some variety for the gamers. I also focused on designing a riggable CEO character as well as the sales people template. I plan on…

Day 8: Building MORE game assets!

June 26, 2024 |

Today was quite interesting in the way that I finally started working on real assets from life images. I took creative inspiration from real plants and office decor, so it was interesting to take the skills I learned and apply them to the game assets I want to make for my game. I implemented a…

Day 7: Animation with Spine

June 25, 2024 |

Learning to animate with Spine and import those animations into Game Maker was SO amazing! I love sharing my journey with everyone and can’t wait to see where this game dev journey takes me. Today, I worked on the basics of animations and used them in Game Maker with a simple animation handler. I am…

Day 6: Key gets designed!

June 24, 2024 |

This was a REALLY fun art stream! I went from nothing to an original character design ready for animation! I also had some time to work on the environment decor a little. I created 3 variations of Key (front, side and back view) as well as his chair and some office plants. Check out the…

Day 5: Practicing Original Character Art

June 23, 2024 |

On day 5, I decided to purchase a new book. It was meant to be! I went to Joannes to buy some supplies for my partner’s art projects and spotted a book called “The Master Guide to Drawing Cartoons” by Christopher Hart. It’s simply amazing! I don’t get any kickback or anything on that link,…